
#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Bullet.generated.h"

UCLASS()
class TAFANG2_API ABullet : public AActor
{
	GENERATED_BODY()

	UPROPERTY(VisibleAnywhere, meta=(AllowPrivateAccess=true))
	class USphereComponent* SphereComponent;
	
	UPROPERTY(VisibleAnywhere, meta=(AllowPrivateAccess=true))
	class UPaperFlipbookComponent* PaperFlipbookComponent;
	
	UPROPERTY(VisibleAnywhere, meta=(AllowPrivateAccess=true))
	class UProjectileMovementComponent* ProjectileMovementComponent;
	
	
	
public:	
	ABullet();
	virtual void BeginPlay() override;
	virtual void Tick(float DeltaTime) override;

};
